Up. Sessions
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Next. Session 0.4 - Planet Generation
Scene 0.3: Jump Routes
We finished the portion of The Perilous Void generation that we wanted. This included Step 10-16 (ish).
Steps 10-13: Jump Routes
You can get a feel for the jump routes we created in the image below. We went a little outside of recommended rules outlined by The Perilous Void and made it so nearly every entity had jump gates, making it possible to get nearly anywhere of importance in the whole sector.
Transclude of 20250719.Session.0.3.JumpRoutesOverview
Then we outlined “territories” by marking a color around the hexes. You can see the Concordant Axis in black, the USF in blue, the NTU in purple, the Syndicate in orange and the pirates in red. The Concordant Axis and the USF are engaged in battle in the star system labeled “Beth’s Star” (a new star that we generated today!).
Concordant Axis Reigon

Non-Terran’s Union Region

United Stellar Federation Region

Alveon Syndicate Region

Crimson Contract Region

Uncharted Region

Steps 14-15: Generate the Star System
We took a look at our still unnamed star system and assigned population centers. This included a populated planet on Kragos-7, Veyra Prime is an asteroid world with a planetary colony, and we decided that Tarsis IV has a lunar outpost.

Other Details
We decided that Zephrax-9 was going to be in Crimson Contract Space on Hex: 1008. That means that Ten’s contact is very, very far away. We will have quite the trip ahead of us!
- The reason Zephrax-9 wound up being so far away came from a mythic roll; we gave it a very likely modifier that it would have been in USF space, but mythic said no. The justifcation was given that Ten’s contact likely would not have been in NTU space… so pirates it is!
Homework
Before we pick up in Session 4 - ??, we agreed to work on building out Hex: 0607, which has 12 satellites. We will both work on generating 6 planets until we meet again on August 2, 2025.
Full Whiteboard
