Rumors & Hooks MOC
Use this MOC to capture leads, rumors, hints, bait, and unresolved invitations to action.
Active Hooks
- Someone sent masked figures after Nelly.
- The attackers were identified as dragonborn, a race of legend.
- The Cast Iron Blacksmith expects proof tomorrow.
- The Cast Iron Blacksmith believes disguised Rowan I is connected to an unfinished task.
- The Magic Coin Bag emptied itself after the party left The Cast Iron.
- Street Pursuers followed the party after they left The Cast Iron.
- Mattalic Longlisten is expected to guide the party through the woods tomorrow.
- Nelly owes Drunken Soberbeard, who is accused of helping missing persons disappear.
- Nelly’s Son was taken about three months before the 2026-08-22 session.
- Werewolf Referral Person may have steered Nelly toward Drunken Soberbeard.
- Cast Iron Elf found the party at Lio’s House and disappeared with Mark.
- Nelly’s Home was trapped, suggesting her enemies know where she lives.
Setting Hooks
- People who go out during daytime disappear.
- Wood, dirt, plants, trees, and woodland creatures are signs of wealth.
- Weapons are rare, but magic is common.
- Dragoncrest contains the only known woods in the immediate region.
Hook Questions
- Which hooks are connected to the same conspiracy?
- Which hooks are merely setting facts?
- Which hook should become the next session’s opening scene?
- Are The Cast Iron and Drunken Soberbeard connected or separate threats?
Maintenance
- Move hooks into Quests MOC when the party commits to action.
- Move hooks into Open Questions MOC when the party lacks enough information.
- Move hooks into Consequences MOC when they produce fallout.