Cultures MOC
Use this MOC to track customs, class markers, social norms, languages, taboos, and material culture.
Cultural Norms
- People are nocturnal.
- Going out during the daytime is dangerous and associated with disappearances.
- Wood, dirt, plants, trees, and woodland creatures are signs of wealth.
- Wealthy gold is engraved, carved, and filigreed.
- Poor gold is often lumpy and poorly shaped.
- Lavish dishes may include meats from woodland creatures.
Dragoncrest Culture
- The wealthy district displays plants openly as status symbols.
- Visitors to the maintained forest section are recorded and registered.
- Access to wood appears economically and socially significant.
Peoples and Ancestries Seen
- dragonborn - race of legend
- Kenku - Nelly
- Half-orc - Rowan I
- Orc - Mark
- Eladrin - Lio
- Halfling - Mattalic Longlisten
Cultural Questions
- Who is allowed to own plants, dirt, or wood?
- What laws govern forest access?
- How do people structure daily life around nocturnal schedules?
- Why are weapons rare in a magic-common society?
Maintenance
- Track customs only after they affect choices, status, access, conflict, or clues.