2026-08-22 Game Log

Up: Session Notes MOC Summary: End of Session 3

Parsed from raw_notes/20260822-session-2-notes.md using Partylog notation.

Linked Notes

Session 3

Date: 2026-08-22 | Scenes: S1-S5 | Source: raw handwritten notes

Recap: The party went to The Cast Iron, used their masks and deception to convince the blacksmith they were dragonborn, and was sent to reclaim proof of Nelly’s demise. Mattalic Longlisten went with them. They were pursued by assassins and killed them.

[PC:Rowan I|half-orc warlock|Player:Atu]
[PC:Mark|orc barbarian|Player:Erick]
[PC:Lio|eladrin wizard|Player:Will|alias:Leo]
[PC:Mattalic Longlisten|halfling nature cleric|Player:Josh]
[Thread:Proof of Nelly's Demise|Open]
[Party:Inspiration +2]
[Advance:Party|Level 3->4]

S1 On the streets after the ambush

(note: Everyone has +2 Inspiration. Reminder: +1 Inspiration for a doodle.)

@(Rowan I) Suggests looting the bodies.

@(Mattalic Longlisten) Takes a cloak.
=> Blanket acquired.

@(Mark) Experiments with the Magic Coin Bag.
=> Discovers the bag has no bottom.
=> Sticks a whole leg in.
=> Tries to coax Longlisten into the bag; Longlisten grows defensive.
=> Sticks a stone in the bag and it falls until it disappears. [Loot:Magic Coin Bag|bottomless|stone disappeared]

@(Lio) Watches the area.
d(Lio): Perception d20=21 -> Success
=> Sees another blackguard keeping an eye on the group. [N:Hooded Blackguard|watching party]

@(Lio) Proposes going to The Mound.
PC(Lio): "Let's get to the Mound."

S2 The Mound

! Nelly is at the bar.
=> Six to eight hours after being attacked, she appears to have moved on.
=> She waves the party over.
=> Nelly is confused by Longlisten and mistakes him for the dwarf. (Jared?)

@(Mark) Asks about the meat.
PC(Mark): "But is the meat done?"
N(Nelly): "Not yet." 
=> Nelly is still trying to figure out the best way to cook it.

@(Mark) Warns Nelly.
PC(Mark): "Someone's tryna kill you."
N(Nelly): "Masked folk?"

@(Rowan I) Asks about The Cast Iron.
PC(Rowan I): "Cast Iron mean anything?"
N(Nelly): "Yeah, did you learn anything?"

@(Mark) Explains the proof problem.
PC(Mark): "We're supposed to bring proof of your demise..."
@(Lio) Explains more.

! Nelly grows worried.
N(Nelly): "What are we supposed to do? This is my home?"
=> [N:Nelly|kenku|shoebill-stork-like|worried]

@(Rowan I) Asks whether Nelly has anyone she can stay with.
@(Lio) Asks whether the attackers are really only after Nelly's debts.
@(Mark) Points out the attackers are also trying to kill the party.

@(Lio) Checks outside.
d(Lio): d20=8 [Inspiration] -> Fail
=> Does not see the watcher.
PC(Lio): "Maybe we find a safer place to chat?"

N(Nelly): "My house safe enough?"
@(Mark) Asks whether they know where Nelly lives.
N(Nelly): "They've only been to The Mound?"

@(Lio) Explains the party was expected to bring proof Nelly was "taken care of."
! Nelly becomes extra nervous.
N(Nelly): "Now you stay over there... stay calm."

@(Lio) De-escalates.
=> Suggests chatting somewhere else or staying here with someone on watch.
PC(Lio): "We killed 3 of their guys on the way here..."

@(Rowan I) Peeks out the door.
=> Sees one hooded figure.

! Nelly bolts out the back door.
@(Mark) Slides out a coin.
=> When Nelly vanishes, the coin is gone too.

@(Mattalic Longlisten) Bolts after Nelly.
@(Lio) Bolts after Nelly.
@(Mark) Runs across furniture after them.
@(Rowan I) Turns and sees everyone gone.

S3 Chasing Nelly through the Undercity

[CHASE]
(rule: Chase is relative to Nelly. Each round DC changes. Fail by 5 or more: move back one space. Beat DC: move forward one space.)

R1
d(Mattalic Longlisten): 1d20-2+1=18 -> Advance 1
d(Rowan I): 1d20=5 -> Stays
d(Mark): 13 -> Advance 1
d(Lio): 15 -> Advance 1

R2
d(Mattalic Longlisten): 13 -> Advance
d(Rowan I): 12 -> Result not recorded
d(Mark): 1 -> Result not recorded
d(Lio): 11 -> Result not recorded

R3 DC 16
d: Longlisten 14 / Rowan 19 / Mark 13 / Lio 18 -> Mixed progress

R4 DC 8
d: Longlisten 18? / Rowan 11 / Mark 11 / Lio 6 -> Mixed progress

R5
=> Result not recorded.

R6 DC 8
d(Mattalic Longlisten): 15 -> Catches Nelly, but she teleports
d: Rowan 7 / Mark 17 / Lio 9 -> Mixed progress

R7 DC 19
d: Longlisten 9 / Rowan 3 / Mark 10 / Lio 2 -> Failure

R8 DC 16
d: Longlisten 17 / Rowan 18 / Mark 12 / Lio 20 -> Mixed progress

R9 DC 2
d: Longlisten 4 / Rowan 20 / Mark 9 / Lio 12 -> Successes

R10 DC 19
d: Longlisten 6 / Rowan 19 / Mark 17 / Lio 19 -> Mixed progress

R11 DC 8
d: Longlisten 15 / Rowan 20 / Mark 20 / Lio 19 -> Successes

@(Lio) Casts Message to Nelly.
PC(Lio): "Nelly, please, just tryna help."

R12
=> Chase ends. Nelly is exhausted.
[/CHASE]

@(Mattalic Longlisten) Leaps at Nelly.
@(Lio) Blocks the tackle.

@(Lio) Tells the others to watch the follower.
PC(Lio): "Watch the guy following us."

@(Mark) Groans about exhaustion.
=> Nelly may return Mark's coin.

N(Nelly): "Some creature of habit. Fight or flight... keep your child under control..."

S4 Nelly’s Home in the Undercity

! The group reaches the Undercity.
=> [L:Undercity|crime|under Dragoncrest]
=> There is much more crime and other activity here.

! Nelly points to the door of her home.
=> [L:Nelly's Home|tiny|carved into interior side of city wall]
=> The home is carved into the interior side of Dragoncrest's outer walls.
=> The entrance is a tiny hole.

N(Nelly): "This is my house. You can fit. We can talk in there."
=> Everyone can fit or crawl in.

@(Mark) Looks for food.
@(Lio) Says the follower was lost.
PC(Lio): "Lost him, we can talk here."

! A trap triggers near Mark.
d(Mark): DEX save d20=14,14 vs DC 16 [Danger Sense] -> Fail
=> Rope goes around Mark's throat.
=> Mark takes 15 force damage. [PC:Mark|HP-15]

The trap in Nelly's Home

@(Mattalic Longlisten) Moves from watch to knife and cuts the rope.
=> Mark is saved.
=> Nelly is lucky she did not go in first.

PC(Mark): "Nelly! Booby traps!"
N(Nelly): "Not mine! I promise!"

@(Lio) Suggests another place.
PC(Lio): "Maybe not the best place... I know somewhere else."

@(Mark) Checks for additional traps.
=> No other traps found.

@(Lio) Notes the pursuers know where Nelly lives.

! Nelly's home is sparse.
=> Small nest for sleeping.
=> Small dresser.
=> Shared restrooms.
=> Small, tiny table.

@(Lio) Tells Nelly to gather anything she needs and come to his place.
@(Rowan I) Asks why Nelly did not tell the party earlier.
@(Mark) Is upset he has never been invited over for meals, then agrees to leave.
@(Lio) Gives Nelly a minute and steps out.

@(Nelly) Gathers belongings.
=> Takes a small wooden box, clothes, and a fine metal staff made of gold and silver.
N(Nelly): "Ready."

@(Lio) Casts Snare at the door.

S5 Lio’s House in the Undercity

! The party goes to Lio's house in the Undercity.
=> [L:Lio's House|dormitory|group home|homeless shelter]
=> It is a dormitory, group home, or homeless shelter.
=> [N:Jessica|succubus|welcomes Lio]

@(Mark) Peeks in all curtains and rooms.
=> Gets cussed out.

N(Nelly): "I do have debts, but I omitted a few things about my debts."
=> Nelly owes [[Drunken Soberbeard]].
=> He often collects debts.
=> Nelly does not know whether he works with guards or owns them, but he sends them.
=> The debt was tied to starting her business.
=> Nelly could not keep up with payments on The Mound.
=> As a result of the missed payments, Nelly's son was taken from her by her debtors.
=> Drunken likely sent guards because Nelly is behind on payments.

@(Lio) Recognizes Drunken Soberbeard.
=> [N:Drunken Soberbeard|dwarf|crime boss|debt collector|dangerous]

! Backstory context surfaces.
=> Mark's home: cook, lower or middle class, no father present, raised by a hard-working mother, father's fate unknown to the party, connected to Chef's Guild.
=> Rowan's home: orphan, outcast, no real place to call home.
=> Drunken Soberbeard is known among Undercity folk.

d(Lio/Mark/Rowan): History 20,14 -> Success
=> Drunken Soberbeard is known to be accused of helping missing persons disappear.

PC(Lio): "Drunken Soberbeard... Not someone you want to do business with... Why'd you turn to him?"
PC(Rowan I): "He's good at making people disappear..."
N(Nelly): "New to city... didn't know where to go, someone referred me to Drunken."

@(Mark) Asks how much Nelly owes.
=> Nelly is about to go under 10k owed.
=> The loan started 3 years ago.
=> Nelly is almost half-way paid off.

@(Mark) Asks whether this is the first time Drunken has come after her.
N(Nelly): "Well... He took my son..."
=> Nelly's son was taken 3 months ago after missed payments. [N:Nelly's Son|missing|taken by debtors]

@(Lio) Asks who referred Nelly to Drunken.
=> Lio knows Drunken sometimes plants people to refer clients.

@(Mark) Suggests finding Soberbeard's rival and getting a loan to pay off Soberbeard.
@(Rowan I) Argues about loans and asks where Nelly's son was taken.
=> Soberbeard rarely makes appearances.
=> Nelly does not know where her son is kept.
=> Nelly was in Soberbeard's presence when she took the loan.

N(Nelly): "The lady who referred me. Maybe she was a werewolf? Kind of looked like Longlisten."
=> [N:Werewolf Referral Person|suspect|referred Nelly to Drunken Soberbeard]
=> Description: werewolf, dark/fire?, close to Undercity entrances, long brown hair, bushy mane around face, hairy shoulders, large brown eyes, extra hairy mouth, menacing, dog-like nostrils, fangs, claws on a necklace, beautiful sheep's-wool clothing.

@(Rowan I) Uses Disguise Self as a police-artist tool.

(note: Lio's options: ask around about the loan and meet Soberbeard in person; follow the referral-person lead; get Nelly out of the city, maybe to the woods.)

N(Nelly): "My choices are to go to the woods by myself or stay here with you?"
=> Nelly is still concerned about needing proof.
@(Lio) Continues reassuring Nelly.
=> One option is to take Nelly prisoner and have Rowan disguise himself as her.

N(Nelly): "So what do I do?"
@(Lio) Asks whether The Mound can function without Nelly.
N(Nelly): "I've got employees..."
@(Lio) Suggests Mark could cook.
=> Mark loves the idea.

! Lio hears a familiar scream.
=> Lio opens the door.
=> An elf from The Cast Iron is at the door; Jessica is running.
=> [N:Cast Iron Elf|elf|from The Cast Iron|hostile]

PC(Lio): "You scared Jessica. That's hard to do."
N(Cast Iron Elf): "I'm looking for my friend and he's here. I'm coming in."

@(Lio) Casts Message to Rowan.
PC(Lio): "Keep quiet! Tell everyone else!"
@(Rowan I) Hushes everyone.

@(Lio) Goes into Jasmine's room.
=> Gives 4-6 wood pieces to Jasmine and two or three other people.
PC(Lio): "Hey, Jasmine."
=> Small talk.
=> Sends a rat to peek and watch the elf.

@(Mattalic Longlisten) Hides in a corner behind Mark.
@(Mark) Readies his greataxe.
@(Rowan I) Sneaks and peeks.

@(Cast Iron Elf) Knows where he is going, reaches in, and touches Mark.
=> Mark and the Cast Iron Elf disappear.
=> [Thread:Mark's Disappearance|Open]

End of Session 3

[Thread:Proof of Nelly's Demise|Open]
[Thread:Nelly's Debt|Open]
[Thread:Nelly's Missing Son|Open]
[Thread:Mark's Disappearance|Open]
[N:Drunken Soberbeard|crime boss|dangerous]
[N:Cast Iron Elf|hostile|teleported with Mark]

Discoveries

Threads Updated

Open Questions

Parsing Notes

  • Corrected earlier Leo references to Lio and kept Leo as an alias.
  • Treated the raw note’s shoebill-stork description of Nelly as an appearance detail compatible with her being a kenku.
  • Preserved uncertain chase rolls and results where the raw note did not record exact outcomes.
  • The raw note originally labeled this as Session 2 because it was the user’s second attended session; the parsed note uses the group’s numbering, Session 3.
  • The raw note skipped from S2 to S4; scene numbering here is normalized to S1-S5.